damn this game looks really cool |
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so right off the bat one major thing i see thatβs different from other *bands is that thereβs no starting town? are there any towns or shops at all? |
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Nope, no towns or shops. The forges let you create items,effectively for the cost of xp, so itβs not really necessary. |
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thatβs an interesting dynamic, it means thereβs literally no use for junk or even for items you donβt absolutely need for your build, plus you canβt go buy food, which would encourage you to stay light and keep moving |
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Yeah. Thereβs actually a mechanic I didnβt mention called minimum depth, basically every so many turns (not sure exactly whether itβs turn count or xp) the minimum depth lowers by a level, so if you take an up staircase it will spit you out at the same depth and force you to descend to progress. Thereβs also still the food clock but honestly Iβve never seen it as being as much of a problem. The original Sil does have junk but sil-q removed them entirely. |
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damn thatβs pretty cool |
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Iβm going to pretend this is a roguelike thread instead of a game-specific one. My favourite roguelike is Shiren the Wanderer. I just play the DS game but the original is on SNES, so you can also play it on your TV. On the computer, I play Brogue casually with some regularity. I like a bunch of others, but rarely play them. UnReal World, Desktop Dungeons, 868-HACK, and Tales of Maje-eyal. Iβd say Iβm skilled at 868-HACK. Lately Iβve been playing a cheap 3DS eShop game called Adventure Labyrinth Story, a sequel to a shop simulation/RPG. It has kind of gross anime 2D sprite art and character portraits. It seems really generous with letting you keep your shield&weapon after dying. Something interesting is you can combine and upgrade items, like adding Sleep Guard or 1β2 Hunger to the 3 slots which Weapons, Shields, and Rings have. It seems like it even has a story, updating when I progress further and get back to town. β§ Edited by A Talking Pokemon at 2019-11-04 09:40:132019-11-04 09:40 |
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shiren owns have you ever played izuna or izuna 2 |
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I own them both, but havenβt started them. Iβm intimidated by them. Some day though, for sure. |
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izuna 1 in particular is super easy to get into fwiw. super simple straight up dungeon crawler theyβre very similar to shiren, mechanically, with the biggest New Thing being equipment customization through βstickingβ talismans with various effects to equipment. youβve even got a persistent character level that boosts your HP and stays between runs even if you lose everything, so eventually youβll be able to brute force your way through |
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This has been super interesting to read so far; looking forward to more. |
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